Monthly Archives: April 2014

Unit Inspection: Allies “Red Devils” British Paratroops

 

Armed with miniaturized versions of the Allies super weapon, the phaser, and a suit of XM-18-22 power assault armor, the Red Devils are on of the most dangerous anti-armor soldier squads at the Bloc’s disposal.  Unfortunately, the size and weight of these phasers along with their power pacts are far too heavy for even elite soldiers.  Even the XM-18-22 armor is so weighted down that it makes equipping them with jump jets unfeasible.  This haven’t stopped British SAS paratroopers from using this equipment to drop in behind enemy lines with multiple “fast” drop parachutes at low altitude using the power armor to protect against impacts that would break the legs normal troopers.

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Unit Inspection: Axis Heavy Panzer Walker “Konigsluther” and “Sturmkonig”

An absolute marvel of Axis technology and a pinnacle of their mastery of the field of engineering and VK, the mighty Heavy Panzer Walker fills the forces opposing this bloc with pure terror from each earth trembling step of this behemoth machine.  The Konigsluther is the Axis’s largest anti-armor weapon to date with the single most powerful weapon is Dust Warfare.  The other version of the monster vehicle is the Sturmkonig.  An equally impressive anti-air force unto itself.

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Over 5000 Views: Very Much Thank You

As I have just passed 5000 views here at Clash at Zverograd, I want to take the time to thank everyone who comes by visits.  I really do appreciate everyone to takes a gander at my articles.  That goes doubly so for those who take the time to send a reply.  Once again, I would like to send out a special thanks to Alex over at Unit Forward http://www.unitforward.com/  and the updates to CaZ he posts.

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Unit Inspection: SSU “Red Lightning” SSU Tesla Gun Team

This weapon represents the best in SSU miniaturization of the bloc’s signature super weapon, the Tesla Gun.  Unlike either the Allies and the Axis, the SSU has not yet perfected this technology to be small enough to be carried by normal soldiers.  It is rumored that Soviet scientists have managed an experiential Tesla Gun small enough to be carried by the Steel Guard in their hulking battle suits however.  Until then, the Red Lighting gun Team represents the most agile revision of technology.

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Deadzone First Impressions

After some hemming and hawing, I decided to purchase Mantic Games’ Deadzone.  I liked Dreadball well enough as I think it has a solid core to its game mechanics that only need a like tuning and polishing here and there.  The thing stopping me the most on picking up Deadzone was actually the idea of all the cleaning, assembling, priming and other work that I would have to do to get the miniatures ready to have paint applied to them.  Dust Tactics/Warfare has really spoiled me on those aspects.  I find that I don’t much care for the steps required before the actual painting.  Even then, I can’t say I enjoy painting so much as I don’t mind it.  I like the idea of being able to choose the color scheme of my pieces and I like the final product, but the actually process of painting I am more or less ambivalent.

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Unit Inspection: Allies “Corps Officers” Heavy Ranger Command Squad

Each member of the Corps Officers are issued custom suits of the XM-18-22 assault armor fitted with the necessary tools to serve as an excellent force multiplier.   These power armor suits allow this command section to lead from the front where their heroics inspire their soldier’s morale during any battle.

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Unit Inspection: Axis “Heilige Tod” Blutkreuz Korps Ubertoten Suicide Squad

Most subjects of the Wiederbelebungsserum never regain any level of human-like conscience.  The majority are like barely controllable animals that after being resurrected are unleashed upon the enemies of the Axis rather than commanded into battle.  Sometimes, the soldiers that come back from this serum retain part of themselves.  Those fiercely loyal to the Axis cause often join the ranks of the Braineaters.  Sometimes those soldiers that come back only want to return back to their rest but are loyal enough to serve the bloc one last time before seeking death again.  Those unstable soldiers are placed in the Heilige Tod or holy dead.  A horrible, morbid honor among the Blutkreuz.

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Unit Inspection: SSU “The Medvedi” SSU Command Squad

The Medvedi or the bears, are veterans of at least a dozen battles that have occurred on the soil of their beloved Motherland.  Like their namesake, they have the fury and tenacity associated with the Russian bear.  Being veterans of so many battles, this Command Section is well versed in the capabilities of infantry, armor, and aircraft to engage the enemy in every type of condition that can befall the great landmass of the Sino-Soviet Union from searing heat to the most frigid temperatures able to freeze a man solid.  The Medvedi quickly adapt to the rapidly changing weapons of war from the helicopter, walker, or even the new Steel Guard battle suits.

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Dreadball: The Locust City Chiefs (the Z’zor team)

The Z’zor are one of the stranger teams in Dreadball with some pretty odd abilities and stats.  Their obvious strength is their survivability with each player having the Can’t Feel a Thing special ability to automatically remove one die of injury when making an Armor roll.  Their Jacks are actually better skilled than their Strikers but as Jacks, of course, they only give three dice on those rolls making the Z’zor interesting in the fact that sometimes their Striker is the better choice and sometimes the Jack is.

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Unit Inspection: Allies M3 Series Medium Combat Walker

Despite being also identical to the M2 Series Medium Combat Walker so that mechanics will often times change the designation of them, the M3 Series Medium Combat Walker represent a significant leap forward in weapon’s technology.  The M3 was built on the the old M2 chassis as both a cost saving measure back the factory not needing to retool the lathes and mill with new parts as well as in the field requiring minimal technical training to get mechanics up to speed on the new systems and allow them to keep most of the parts they already have on hand still useful.

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