A couple of weeks back by regular Dust Warfare opponent was talking about how he would prefer our games to have meaning beyond one side completely its objective at the end of the game with no bearing on anything else in terms of the larger war raging in 1947 in the alternate-history that is Dust. He also would have liked there to be some sort of experience gained for surviving troops after a battle. I told him about the campaign in the Operation Hades book had those things but it required at least 6 players to get it working properly and even then I had heard from other players that the campaign had a bunch of rough edges to it. Continuing the conversation we talked about what we would like in a Dust Warfare campaign. Later on I wrote some rules/modifications to the Hades campaign. Here are those rules.
Note: this campaign requires the Operation Hades Campaign Book to play.