Category Archives: Season 2

Dust Battlefield Unit Assessment: Axis Sturmpioniere

The Wehrmacht Assault Engineer Squad or Sturmpioniere were for the longest time the Axis’s only Flamethrower infantry unit.  Unlike like their Allies (BBQ Squad) and SSU (Fakyeli) counterparts, they are not equipped with shotguns.  They are of equal point cost however.  In this article I will going over the skills, weapons, and other topics on this infantry squad.

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Unit Inspection: SSU “The Drakoni” Commissar Squad

The Drakoni or Dragons are the squad choice for the Political Platoon’s Command Section.  Comprised of the most loyal individuals to the ideals of the SSU and SMERSH, the Commissar serves as much as a political advisory as they do military leader.  It is uncommon for such Commissars to form the Drakoni unless certain objectives as sought after.  Even more rare, it these squads to stay together more than a few months.  They are usually disbanded to allows the solo Commissars to aid other platoons.  The Commissars being trusted men of the bloc are also issued some of the best equipment avaible for battle.   They wear lighter body armor that has equal protection as the more common SSU personnel armor, but allows far more range of motion and ease of wearing.  They also have full access to SSU armories, though; the Drakoni ensure they can deal with a multitude of treats.

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Dreadball: The Locust City Chiefs (the Z’zor team)

The Z’zor are one of the stranger teams in Dreadball with some pretty odd abilities and stats.  Their obvious strength is their survivability with each player having the Can’t Feel a Thing special ability to automatically remove one die of injury when making an Armor roll.  Their Jacks are actually better skilled than their Strikers but as Jacks, of course, they only give three dice on those rolls making the Z’zor interesting in the fact that sometimes their Striker is the better choice and sometimes the Jack is.

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