I wanted to show an update to the work I have done on my Bolt Action Army. It has been a under over a month an half since the first post on this project and I think I am somewhere around 3/4 done with the stuff you see here.
Now that I have read over the whole rule book and played nearly a half a dozen games I think I can write a full review to Warlord Games’ World War II based miniatures war game Bolt Action. I want to preface this review that I do actually like this game despite the tone of this review in places. I want to create a fairly critical review as I know before I got into this game (as well as many others) are hard to find. Too often I encountered, “This game is awesome.” or “This game sucks.” reviews with little in the way of nuisance beyond a straight explanation of the game mechanics. I intend my review to avoid that. I don’t want to get too bogged down in how the game works, but more on my opinion about said mechanics (mostly the ones I like or dislike) and what I think of them.
As previously covered a few articles back, I tried out a game of Bolt Action. I find myself more an more interested in playing a fully historical game of World War II. However, as a new-ish miniatures war game player and a tabletop role-playing game player through the 1990s (you know when many games had tables followed charts followed by diagrams for the sake of realism and complexity) I still don’t want something overly complicated.
I had the chance to play Warlord Games’ Bolt Action with the my usual Dust Warfare player. A few weeks ago I picked up the main rulebook largely as reading material for a game I wasn’t fully sure I would actually play. I figured that I had watched so many Youtube Bolt Action battle reports while painting I might as well pay something to Warlord Games for the entertainment.